本文主要介绍了C++11中std::thread线程实现暂停(挂起)功能,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧
一、封装Thread类
我们基于C++11中与平台无关的线程类std::thread,封装Thread类,并提供start()、stop()、pause()、resume()线程控制方法。
为了让线程在暂停期间,处于休眠,不消耗CPU,我们使用C++11提供的锁和条件变量来实现。
- std::mutex
 - std::condition_variable
 
Thread.h
#ifndef THREAD_H
#define THREAD_H
#include <thread>
#include <atomic>
#include <mutex>
#include <condition_variable>
class Thread
{
public:
    Thread();
    virtual ~Thread();
    enum State
    {
        Stoped,     ///<停止状态,包括从未启动过和启动后被停止
        Running,    ///<运行状态
        Paused      ///<暂停状态
    };
    State state() const;
    void start();
    void stop();
    void pause();
    void resume();
protected:
    virtual void process() = 0;
private:
    void run();
private:
    std::thread* _thread;
    std::mutex _mutex;
    std::condition_variable _condition;
    std::atomic_bool _pauseFlag;   ///<暂停标识
    std::atomic_bool _stopFlag;   ///<停止标识
    State _state;
};
#endif // THREAD_HThread.cpp
#include "Thread.h"
#include <iostream>
using namespace std;
Thread::Thread()
    : _thread(nullptr),
      _pauseFlag(false),
      _stopFlag(false),
      _state(Stoped)
{
}
Thread::~Thread()
{
    stop();
}
Thread::State Thread::state() const
{
    return _state;
}
void Thread::start()
{
    if (_thread == nullptr)
    {
        _thread = new thread(&Thread::run, this);
        _pauseFlag = false;
        _stopFlag = false;
        _state = Running;
    }
}
void Thread::stop()
{
    if (_thread != nullptr)
    {
        _pauseFlag = false;
        _stopFlag = true;
        _condition.notify_all();  // Notify one waiting thread, if there is one.
        _thread->join(); // wait for thread finished
        delete _thread;
        _thread = nullptr;
        _state = Stoped;
    }
}
void Thread::pause()
{
    if (_thread != nullptr)
    {
        _pauseFlag = true;
        _state = Paused;
    }
}
void Thread::resume()
{
    if (_thread != nullptr)
    {
        _pauseFlag = false;
        _condition.notify_all();
        _state = Running;
    }
}
void Thread::run()
{
    cout << "enter thread:" << this_thread::get_id() << endl;
    while (!_stopFlag)
    {
        process();
        if (_pauseFlag)
        {
            unique_lock<mutex> locker(_mutex);
            while (_pauseFlag)
            {
                _condition.wait(locker); // Unlock _mutex and wait to be notified
            }
            locker.unlock();
        }
    }
    _pauseFlag = false;
    _stopFlag = false;
    cout << "exit thread:" << this_thread::get_id() << endl;
}二、测试代码
main.cpp
#include <QCoreApplication>
#include <iostream>
#include "Thread.h"
using namespace std;
void mySleep(int s)
{
    std::this_thread::sleep_for(std::chrono::duration<double>(s));
}
class MyThread : public Thread
{
protected:
    virtual void process() override
    {
        cout << "do my something" << endl;
        mySleep(1);
    }
};
int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);
    MyThread thread;
    cout << "start thread" << endl;
    thread.start();
    cout << "thread state:" << thread.state() << endl;
    mySleep(3);
    cout << "pause thread" << endl;
    thread.pause();
    cout << "thread state:" << thread.state() << endl;
    mySleep(3);
    cout << "resume thread" << endl;
    thread.resume();
    cout << "thread state:" << thread.state() << endl;
    mySleep(3);
    cout << "stop thread" << endl;
    thread.stop();
    cout << "thread state:" << thread.state() << endl;
    mySleep(3);
    return a.exec();
}运行结果:

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