How to use ScreenShotClient in my android application(如何在我的 android 应用程序中使用 ScreenShotClient)
问题描述
I am developing an application which helps user to capture android screen shot (Android 4.x) . I know that framebuffer is broken on android ICS. I hear that we can use ScreenShotClient to do this as below.
ScreenshotClient screenshotClient = new ScreenshotClient();
screenshotClient->update();
But, what library I have to import to use it? Is it available to use under jni code?
The library you need is called libsurfaceflinger_client.so. You can pull it from any device running Gingerbread or higher version of Android, with command
adb pull /system/lib/libsurfaceflinger_client.so
On ICS or JB, class ScreenshotClient is part of libgui.so. The makefile for screencap which is the example of using ScreenshotClient, suggests that linker may need other libraries:
libcutils libutils libbinder libskia libui libgui
Also, the code of screencap.cpp goes as follows:
ScreenshotClient screenshot;
if (screenshot.update() == NO_ERROR) {
base = screenshot.getPixels();
w = screenshot.getWidth();
h = screenshot.getHeight();
f = screenshot.getFormat();
size = screenshot.getSize();
} else {
const char* fbpath = "/dev/graphics/fb0";
int fb = open(fbpath, O_RDONLY);
if (fb >= 0) {
struct fb_var_screeninfo vinfo;
if (ioctl(fb, FBIOGET_VSCREENINFO, &vinfo) == 0) {
...
This means that at least you must check that update() succeed. Unfortunately, unless teh device is rooted, the apps cannot be granted permission to read from /dev/graphics/fb0 and use the fallback of /system/bin/screencap or /system/bin/screenshot.
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本文标题为:如何在我的 android 应用程序中使用 ScreenShotClient
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