Compile error in empty cocos2d 2.0 (iPhone)(空 cocos2d 2.0 (iPhone) 中的编译错误)
问题描述
当我尝试在 xcode4 中编译新的 cocos2d+box2d 项目时.我收到如下错误消息:/Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCDirector.h:32:9: 致命错误: 'kazmath/mat4.h' 文件未找到 [2]
When I try to compile new cocos2d+box2d project in xcode4. I got error message like: /Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCDirector.h:32:9: fatal error: 'kazmath/mat4.h' file not found [2]
/Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCNode.h:37:9: 致命错误: 'kazmath/kazmath.h' 文件未找到 [2]
/Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCNode.h:37:9: fatal error: 'kazmath/kazmath.h' file not found [2]
我检查了文件,有什么问题?
File I checked, what is wrong?
推荐答案
这是由于您的项目的路径名中有空格造成的.要解决此问题,您需要在项目的配置下添加以下内容...在 Build Settings 的 Search Paths 组中,设置 标头搜索路径到以下值:
This is caused by having a space in the path name to your project. To work around this, you'll need to add the following under your project's configuration... in Build Settings, in the group of Search Paths, set the Header Search Paths to the following value:
"${SRCROOT}/Cocos2d testing/libs/kazmath/include"
一定要包含双引号.
这篇关于空 cocos2d 2.0 (iPhone) 中的编译错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:空 cocos2d 2.0 (iPhone) 中的编译错误
基础教程推荐
- 如何从 logcat 中删除旧数据? 2022-01-01
- Cocos2d iPhone 非矩形精灵触摸检测 2022-01-01
- libGDX 从精灵或纹理中获取像素颜色 2022-01-01
- NSString intValue 不能用于检索电话号码 2022-01-01
- 通过重定向链接在 Google Play 中打开应用 2022-01-01
- iOS4 创建后台定时器 2022-01-01
- navigator.geolocation.getCurrentPosition 在 Android 浏览器上 2022-01-01
- AdMob 广告未在模拟器中显示 2022-01-01
- Android:getLastKnownLocation(LocationManager.NETWORK_PROVIDER 2022-01-01
- iPhone - 获取给定地点/时区的当前日期和时间并将其与同一地点的另一个日期/时间进行比较的正确方法 2022-01-01
