How to implement Cocos2D?(如何实现 Cocos2D?)
问题描述
I have downloaded the latest cocos2d from their site, and I have unzipped it. Now I am confused exactly how to implement it into an already existing project. What files do I drag over and is there anything else I have to do besides that?
Thanks!
You can link cocos2d into your project as shown here. He uses a special version that supports arc, but it works in exactly the same way with the original version. Then in a next step make sure that you import all the important libraries:
- QuartzCore.framework
- OpenGLES.framework
- AVFoundation.framework
- UIKit.framework
- Foundation.framework
- CoreGraphics.framework
If you use sound you also will need:
- OpenAL.framework
- AudioToolbox.framework
- libcocosDenshion.a
Now you need to set up a rootview that supports OpenGL. Look at the Hello World example how they did this there. You should now be able to implement and display Cocos2d scenes on screen.
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本文标题为:如何实现 Cocos2D?


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