How to resize a sprite in Libgdx?(如何在 Libgdx 中调整精灵的大小?)
问题描述
我对 Libgdx 中的方法 sprite.setSize(float x, float y) 有问题.它不会影响精灵的大小或维度.无论我传递给 setSize() 方法,它们都保持不变.
I have a problem with the method sprite.setSize(float x, float y) in Libgdx. It does not affect the size or the dimensions of the sprite. They remains fixed whatever I pass to the setSize() method.
这是我的代码:
public class GameScreen implements Screen {
OrthographicCamera camera;
SpriteBatch batch;
Texture carTexture;
Sprite carSprite;
public GameScreen()
{
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
carSprite.setSize(16, 32);
batch.draw(carSprite, 0 , 0);
batch.end();
camera.update();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
camera.viewportWidth=width;
camera.viewportHeight=height;
camera.update();
}
@Override
public void show() {
// TODO Auto-generated method stub
camera = new OrthographicCamera();
batch = new SpriteBatch();
carTexture = new Texture(Gdx.files.internal("NetRace.png"));
carTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
carSprite = new Sprite(carTexture);
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
你能找出我的错误吗?
推荐答案
问题解决了.
我不得不使用 sprite.draw(batch); 而不是使用 Batch.draw(Sprite sp, float x, float y); 因为 Batch.draw(...) 方法从传入的精灵中获取纹理,并在绘制过程中使用具有固定宽度和固定高度的纹理.
I had to use sprite.draw(batch); instead of using Batch.draw(Sprite sp, float x, float y); since the Batch.draw(...) method takes the texture from the passed sprite and uses the texture in the drawing process which has a fixed width and a fixed height.
解决这个问题的另一种方法是使用SpriteBatch中的batch.draw(Sprite, float x, float y, float width, float height);方法类.
Another way to solve this problem is to use the batch.draw(Sprite, float x, float y, float width, float height); method in the SpriteBatch class.
这篇关于如何在 Libgdx 中调整精灵的大小?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:如何在 Libgdx 中调整精灵的大小?
基础教程推荐
- Struts2 URL 无法访问 2022-01-01
- 存储 20 位数字的数据类型 2022-01-01
- 如何对 Java Hashmap 中的值求和 2022-01-01
- Spring AOP错误无法懒惰地为此建议构建thisJoinPoin 2022-09-13
- 修改 void 函数的输入参数,然后读取 2022-01-01
- 使用堆栈算法进行括号/括号匹配 2022-01-01
- 问题http://apache.org/xml/features/xinclude测试日志4j 2 2022-01-01
- RabbitMQ:消息保持“未确认"; 2022-01-01
- REST Web 服务返回 415 - 不支持的媒体类型 2022-01-01
- 无法复制:“比较方法违反了它的一般约定!" 2022-01-01
