导入 com.badlogic.gdx.graphics.gl10 无法解析

the import com.badlogic.gdx.graphics.gl10 cannot be resolved(导入 com.badlogic.gdx.graphics.gl10 无法解析)

本文介绍了导入 com.badlogic.gdx.graphics.gl10 无法解析的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我不知道为什么,但这是我的第二个 libgdx 项目,它不起作用,我的 mainactivity 文件如下:

I dont know why but this is my second libgdx project and it does not work, my mainactivity file is as follows:

    package com.me.rarster;

import android.os.Bundle;

import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;

public class MainActivity extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
        cfg.useGL20 = true;

        initialize(new rarstertech(), cfg);
    }
}

而我的其他 java 文件看起来像这样

and my other java file looks like this

   package com.me.rarster;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class rarstertech implements ApplicationListener {
    private OrthographicCamera camera;
    private SpriteBatch batch;
    private Texture texture;
    private Sprite sprite;

    @Override
    public void create() {      
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();

        camera = new OrthographicCamera(1, h/w);
        batch = new SpriteBatch();

        texture = new Texture(Gdx.files.internal("data/libgdx.png"));
        texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);

        sprite = new Sprite(region);
        sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
        sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
        sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
    }

    @Override
    public void dispose() {
        batch.dispose();
        texture.dispose();
    }

    @Override
    public void render() {      
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        batch.setProjectionMatrix(camera.combined);
        batch.begin();
        sprite.draw(batch);
        batch.end();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }
}

问题是当它声明要导入 gl10 和在主要活动中,cfg.useGL20 - true;

The problem is the line when it states to import the gl10 and in the main activity, cfg.useGL20 - true;

任何帮助将不胜感激

推荐答案

您可能正在使用最新版本的 Libgdx,例如 1.0.0(请在将来包含该版本).OpenGL 1.x 支持已于 2014 年 3 月 2 日从 Libgdx 中移除.

You are probably using a recent version of Libgdx, like 1.0.0 (please include the version in future). OpenGL 1.x support was removed from Libgdx on March 2, 2014.

用 GL20 替换 GL10 类(大部分相同)并删除 useGL20 配置标志.

Replace the GL10 class with GL20 (most of it is the same) and remove the useGL20 config flag.

这篇关于导入 com.badlogic.gdx.graphics.gl10 无法解析的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本文标题为:导入 com.badlogic.gdx.graphics.gl10 无法解析

基础教程推荐